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  2. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    In some applications the average velocity of an object might be needed, that is to say, the constant velocity that would provide the same resultant displacement as a variable velocity in the same time interval, v(t), over some time period Δt. Average velocity can be calculated as: [6] [7]

  3. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).

  4. Constant of motion - Wikipedia

    en.wikipedia.org/wiki/Constant_of_motion

    Every integral of motion is a constant of motion, but the converse is not true because a constant of motion may depend on time. [2] Examples of integrals of motion are the angular momentum vector, L = x × v {\displaystyle \mathbf {L} =\mathbf {x} \times \mathbf {v} } , or a Hamiltonian without time dependence, such as H ( x , v ) = 1 2 v 2 ...

  5. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    Instantaneous velocity can be defined as the limit of the average velocity as the time interval shrinks to zero: = (+) (). Acceleration is to velocity as velocity is to position: it is the derivative of the velocity with respect to time.

  6. Lorentz transformation - Wikipedia

    en.wikipedia.org/wiki/Lorentz_transformation

    The velocities u and u′ are the velocity of some massive object. They can also be for a third inertial frame (say F′′), in which case they must be constant. Denote either entity by X. Then X moves with velocity u relative to F, or equivalently with velocity u′ relative to F′, in turn F′ moves with velocity v relative to F.

  7. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  8. AOL Mail - AOL Help

    help.aol.com/products/aol-webmail

    Get answers to your AOL Mail, login, Desktop Gold, AOL app, password and subscription questions. Find the support options to contact customer care by email, chat, or phone number.

  9. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    These equations can be used only when acceleration is constant. If acceleration is not constant then the general calculus equations above must be used, found by integrating the definitions of position, velocity and acceleration (see above).