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In computer programming, unreachable code is part of the source code of a program which can never be executed because there exists no control flow path to the code from the rest of the program. [ 1 ] Unreachable code is sometimes also called dead code , [ 2 ] [ 3 ] although dead code may also refer to code that is executed but has no effect on ...
The term dead code has multiple definitions. Some use the term to refer to code (i.e. instructions in memory) which can never be executed at run-time. [1] [2] [3] In some areas of computer programming, dead code is a section in the source code of a program which is executed but whose result is never used in any other computation.
Dead code is normally considered dead unconditionally. Therefore, it is reasonable attempting to remove dead code through dead-code elimination at compile time. However, in practice it is also common for code sections to represent dead or unreachable code only under certain conditions, which may not be known at the time of compilation or assembly.
Magic numbers become particularly confusing when the same number is used for different purposes in one section of code. It is easier to alter the value of the number, as it is not duplicated. Changing the value of a magic number is error-prone, because the same value is often used several times in different places within a program. [6]
An array language simplifies programming but possibly at a cost known as the abstraction penalty. [3] [4] [5] Because the additions are performed in isolation from the rest of the coding, they may not produce the optimally most efficient code. (For example, additions of other elements of the same array may be subsequently encountered during the ...
Dead stores waste processor time and memory, and may be detected through the use of static program analysis, and removed by an optimizing compiler. If the purpose of a store is intentionally to overwrite data, for example when a password is being removed from memory, dead store optimizations can cause the write not to happen, leading to a ...
In computer programming, a sentinel value (also referred to as a flag value, trip value, rogue value, signal value, or dummy data) is a special value in the context of an algorithm which uses its presence as a condition of termination, typically in a loop or recursive algorithm.
The operations that are usually defined for an associative array are: [3] [4] [8] Insert or put add a new (,) pair to the collection, mapping the key to its new value. Any existing mapping is overwritten. The arguments to this operation are the key and the value. Remove or delete