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  2. Shinobi (series) - Wikipedia

    en.wikipedia.org/wiki/Shinobi_(series)

    The Silent Fury (also The G.G. Shinobi II) is a direct sequel to the original The G.G. Shinobi game on Game Gear, and features much of the same gameplay mechanics as its predecessor. Both The G.G. Shinobi and The Silent Fury were Game Gear exclusive games. It was scored by Yuzo Koshiro and Motohiro Kawashima. [3] [11]

  3. Auto clicker - Wikipedia

    en.wikipedia.org/wiki/Auto_clicker

    Gaming: Some gamers use auto clickers to perform game actions such as attacking or shooting automatically, or to accelerate their clicking speed in games like Minecraft, Roblox and various idle games. In some multiplayer games where an auto clicker would give a player an unfair advantage, the software is able to detect the use of an auto ...

  4. The G.G. Shinobi II: The Silent Fury - Wikipedia

    en.wikipedia.org/wiki/The_G.G._Shinobi_II:_The...

    The G.G. Shinobi II: The Silent Fury (ザ・GG忍 II) [1] is a 1992 side-scrolling action game developed and published by Sega for the Game Gear. It is the sequel to The G.G. Shinobi, an offshoot of the Shinobi series created for Sega's portable platform. The player controls Joe Musashi as he rendezvous with his ninja allies from the previous ...

  5. The G.G. Shinobi - Wikipedia

    en.wikipedia.org/wiki/The_G.G._Shinobi

    The play mechanics of The G.G. Shinobi are roughly based on the Genesis game The Revenge of Shinobi, but with the addition of a character-switching system.The player starts the game as Joe Musashi (the red ninja), whose goal is to rescue four kidnapped allies who are being held captive in different stages.

  6. Shadow Dancer: The Secret of Shinobi - Wikipedia

    en.wikipedia.org/wiki/Shadow_Dancer:_The_Secret...

    It is the second game in the Shinobi series released for the Mega Drive, following The Revenge of Shinobi. However, it is not a continuation of the previous game, but rather a loose adaptation of the 1989 arcade game Shadow Dancer. Like in the original arcade game, the player controls a ninja followed by a canine companion.

  7. Shinobi (2002 video game) - Wikipedia

    en.wikipedia.org/wiki/Shinobi_(2002_video_game)

    Past Shinobi games made consistent use of shuriken-based combat which would have been difficult to master in a 3D game. An auto-targeting system was added, and the gameplay emphasis shifted to swordplay rather than shurikens. [9] Due to the 3D rendering of Shinobi, Overworks decided to grant Hotsuma the ability to run on walls. His usage of ...