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  2. Chaos game - Wikipedia

    en.wikipedia.org/wiki/Chaos_game

    For example, when the jump is 2/3 and the point can also jump towards the center of the square, the chaos game generates the Vicsek fractal: A Vicsek fractal generated by the chaos game. When the jump is 2/3 and the point can also jump towards the midpoints of the four sides, the chaos game generates the Sierpinski carpet:

  3. Chromosome (evolutionary algorithm) - Wikipedia

    en.wikipedia.org/wiki/Chromosome_(evolutionary...

    Since the parameters represent indices in lists of available resources for the respective work step, their value range starts at 0. The right image shows an example of three genes of a chromosome belonging to the gene types in list representation. Syntax tree of a formula example

  4. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Prior to graphically oriented video games, roguelike games, a genre directly inspired by Dungeons & Dragons adopted for solitary play, heavily utilized procedural generation to randomly produce dungeons, in the same manner that tabletop systems had done. Such early games include Beneath Apple Manor (1978) and the genre's namesake, Rogue (1980).

  5. Genetic representation - Wikipedia

    en.wikipedia.org/wiki/Genetic_representation

    In computer programming, genetic representation is a way of presenting solutions/individuals in evolutionary computation methods. The term encompasses both the concrete data structures and data types used to realize the genetic material of the candidate solutions in the form of a genome, and the relationships between search space and problem space.

  6. Genetic algorithm - Wikipedia

    en.wikipedia.org/wiki/Genetic_algorithm

    There are more examples of AGA variants: Successive zooming method is an early example of improving convergence. [26] In CAGA (clustering-based adaptive genetic algorithm), [ 27 ] through the use of clustering analysis to judge the optimization states of the population, the adjustment of pc and pm depends on these optimization states.

  7. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the ...

  8. Category:Video game design - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_design

    This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.

  9. Phylo (video game) - Wikipedia

    en.wikipedia.org/wiki/Phylo_(video_game)

    Developed by the McGill Centre for Bioinformatics, it was originally released as a free Flash game in November 2010. Designed as a game with a purpose, players solve pattern-matching puzzles that represent nucleotide sequences of different phylogenetic taxa to optimize alignments over a computer algorithm. By aligning together each nucleotide ...