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  2. The Tribes of Crane - Wikipedia

    en.wikipedia.org/wiki/The_Tribes_of_Crane

    The Tribes of Crane was a turn-based game where players took on the role of leader of a tribe on the planet of Crane, and attempted to accumulate warriors, gold, and other resources. [3] It was the first commercial play-by-mail game that was moderated by a human game master instead of a computer, although later the game master was assisted by a ...

  3. David Crane (programmer) - Wikipedia

    en.wikipedia.org/wiki/David_Crane_(programmer)

    David Crane was born in Nappanee, Indiana in 1954. [2] [3] When he was young, Crane was fascinated by technology and engineering.He dismantled a black and white television to create a channel tuner near his bedside and make a TV in a cabinet on his wall and create a laser that could ignite a match at the end of a workbench.

  4. Category : Video games designed by David Crane (programmer)

    en.wikipedia.org/wiki/Category:Video_games...

    Pages in category "Video games designed by David Crane (programmer)" The following 14 pages are in this category, out of 14 total. This list may not reflect recent changes .

  5. Contra (series) - Wikipedia

    en.wikipedia.org/wiki/Contra_(series)

    Contra [a] is a video game series produced by Konami composed primarily of run and gun-style shooting games.The series debuted in February 1987 with the Japanese coin-operated arcade game of the same name, which has since spawned several sequels produced for various platforms.

  6. Pitfall! - Wikipedia

    en.wikipedia.org/wiki/Pitfall!

    Crane began implementing it into a game in 1982. [9] Crane stated having the running man animation led to putting him on a path, which led to placing the path in a jungle and giving the man a reason to run in order to hunt treasures and avoid enemies. [11] The jungle setting of the game was influenced by the 1981 film Raiders of the Lost Ark. [12]

  7. The Burning Wheel - Wikipedia

    en.wikipedia.org/wiki/The_Burning_Wheel

    The Burning Wheel is a fantasy tabletop role-playing game independently written and published by Luke Crane.The game uses a dice pool mechanic (using only standard six-sided dice) for task resolution and a character generation system that tracks the history and experiences of new characters from birth to the point they begin adventuring.

  8. Freeway (video game) - Wikipedia

    en.wikipedia.org/wiki/Freeway_(video_game)

    Freeway was a new game developed by Crane for Activision, which had begun releasing games independently in 1980. Crane stated the game was inspired by an incident involving Activision staff witnessing someone crossing Lake Shore Drive in Chicago. Crane's game initially involved a human being crossing the game, and was changed shortly before ...

  9. Contra 4 - Wikipedia

    en.wikipedia.org/wiki/Contra_4

    The game was hailed as a "rebirth" of the franchise, and was praised for returning to its roots. GameZone gave the game 8.9 out of 10, saying, "Contra 4 presents some of the best, most hardcore run-and-gun shooting action on the DS, and is a breath of fresh, alien-blood-scented air for the system, and gaming in general."