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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...

  3. Kerkythea - Wikipedia

    en.wikipedia.org/wiki/Kerkythea

    Kerkythea is a standalone rendering system that supports raytracing and Metropolis light transport, uses physically accurate materials and lighting, and is distributed as freeware.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Blender: 2024-08-20 v 4.2.1 [1] [2] ... IBL and Environment texture Highlight Placement Light Mixer Lat Long sIBL Light Extraction [34] Maya Yes USD Extension for Maya

  5. Shade 3D - Wikipedia

    en.wikipedia.org/wiki/Shade_3D

    Shade 9 was released on January 5, 2009. Shade 9 introduced Particle Physics, Collision Detection, new Polygon Modeling Tools, Hair Salon, Parallax Bump Mapping, improvements to PoserFusion, previewing and HDRI import and export. Shade 10 was released on February 14, 2010.

  6. ZBrush - Wikipedia

    en.wikipedia.org/wiki/ZBrush

    Through GoZ ("Go ZBrush"), available starting in Version 4, ZBrush offers integration with other 3D graphics programs such as Autodesk Maya, Autodesk 3ds Max, Cinema 4D, LightWave 3D, Poser Pro, Daz Studio, EIAS, Modo [12] and Blender. ZBrush was purchased by the software company Maxon in January 2022. Since then, ZBrush has been added to the ...

  7. POV-Ray - Wikipedia

    en.wikipedia.org/wiki/POV-Ray

    POV-Ray primitives are also simpler to define than most of their polygonal counterparts, e.g., in POV-Ray, a sphere is described simply by its center and radius; in a mesh-based environment, a sphere must be described by a multitude of small connected polygons (usually quads or triangles).

  8. E-on Vue - Wikipedia

    en.wikipedia.org/wiki/E-on_Vue

    HDRI image based lighting Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light Use IES distribution profiles on photometric lights

  9. Blackmagic Fusion - Wikipedia

    en.wikipedia.org/wiki/Blackmagic_Fusion

    eyeonscript (Lua based scripting language), float and HDRI color processing, concatenated transforms, nested flow groups, macro tools, new darker UI, OpenEXR, OpenFX plugins. Fusion 5.0 5.0 August 2005 3D compositing environment, ASCII save files, 16bit float processing, straight node connections. Fusion 5.1 5.1 December 2006