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  2. Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(series)

    Released on 23 September 2014, Stronghold Crusader II is built on the Stronghold 3 game engine, while story-wise, it is a sequel to Stronghold: Crusader. [2] The game is set in the Middle East during the Third Crusade, featuring some new units, maps, game modes, gameplay mechanics, AI improvements, and a refined and enhanced multiplayer experience.

  3. Category:Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Category:Stronghold_(series)

    Stronghold Legends; Stronghold: Crusader; Stronghold: Warlords This page was last edited on 11 September 2024, at 22:58 (UTC). Text is available under the Creative ...

  4. Stronghold: Crusader - Wikipedia

    en.wikipedia.org/wiki/Stronghold:_Crusader

    Stronghold: Crusader is a 2002 real-time strategy video game developed by Firefly Studios and originally published by Gathering of Developers for Windows. [4] It is a sequel to the 2001 video game Stronghold .

  5. Firefly Studios - Wikipedia

    en.wikipedia.org/wiki/Firefly_Studios

    The last of the series, Stronghold: Crusader Extreme (2008), received an average score of 40 percent on Metacritic. [9] Around this time, the studio began a collaboration with Firaxis Games that produced CivCity: Rome , a game that received poor reviews and was the last Firefly game published by Take-Two Interactive .

  6. Category:Video games set in the Crusades - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    Stronghold: Crusader This page was last edited on 17 October 2020, at 19:13 (UTC). Text is available under the Creative Commons Attribution ...

  7. Stronghold Crusader II - Wikipedia

    en.wikipedia.org/wiki/Stronghold_Crusader_II

    Stronghold Crusader II gameplay. The game is the first of the Crusader series to feature a 3D graphics engine, but does not retain all of the elements of the original 2D game while adding new features such as "new units like the cruel Slave Driver, new beefed up AI opponents, dynamic on-map events like the Locust Swarm", [2] as well as "new visuals, a new battle interface, and engine ...