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  2. Study suggests video games can help mental health - AOL

    www.aol.com/news/2020-11-16-study-suggests-video...

    “Our findings show video games aren’t necessarily bad for your health; there are other psychological factors which have a significant effect on a persons’ well-being,“ said Andrew ...

  3. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30] One such study produced data that indicated that boys who spend less than 1.5 hours on the television and playing video games, were 75.4% less likely to be overweight than ...

  4. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    The researchers concluded that playing prosocial games affects a child's social cognition, because it changes their attitudes and affect. It is also important to note that outside the confines of a study, playing a video game may affect how a child acts, but it is not the only factor present that can affect this.

  5. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Additionally, one study showed that the increased use of video games and other forms of media consumption led to more back pain among Norwegian teens. [33] It has been reported that screen time negatively affects health in children independently of their physical activity and eating habits. [33]

  6. 9 indicators of positive mental health in children - AOL

    www.aol.com/9-indicators-positive-mental-health...

    Children in a state of positive mental health have learned (or are actively learning) to manage their behaviors, emotions, and thoughts—in other words, they can self-regulate. This skill is ...

  7. Digital media use and mental health - Wikipedia

    en.wikipedia.org/wiki/Digital_media_use_and...

    "Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...

  8. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    Suicide is the third leading cause of death for youth between the ages of 10 and 24. Cyber bullying is rapidly increasing. Some writers have suggested monitoring and educating children from a young age about the risks associated with cyber bullying. [38] Children use, on average, 27 hours of internet a week and it is on the increase.

  9. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.