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  2. Oculus Rift - Wikipedia

    en.wikipedia.org/wiki/Oculus_Rift

    In May 2015, Oculus VR announced "recommended" hardware specifications for computers utilizing Oculus Rift, specifying a CPU equivalent to an Intel Core i5-4590, at least 8GB of RAM, at least an AMD Radeon R9 290 or Nvidia GeForce GTX 970 graphics card, an HDMI 1.3 output, three USB 3.0 ports, and one USB 2.0 port. Oculus VR stated that these ...

  3. List of IOMMU-supporting hardware - Wikipedia

    en.wikipedia.org/wiki/List_of_IOMMU-supporting...

    The vast majority of Intel server chips of the Xeon E3, Xeon E5, and Xeon E7 product lines support VT-d. The first—and least powerful—Xeon to support VT-d was the E5502 launched Q1'09 with two cores at 1.86 GHz on a 45 nm process. [2]

  4. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    Continuing this year's earlier work on graphics performance-related matters, Dolphin developers implemented a solution for the long-standing problem known as shader compilation stuttering. [76] The stuttering is caused by the emulator waiting for the graphics driver to compile shaders required for new environments or objects.

  5. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Core i5-11400 1300 UHD Graphics 750 Core i5-11500T 4C8A 256:32:4 1200 Core i5-11500. Core i5-11600 Core i5-11600K Core i5-11600T Core i7-11700 Core i7-11700K Core i7-11700T Core i9-11900 Core i9-11900K Core i9-11900T 1300 UHD Graphics Mobile Tiger Lake: Core i3-1110G4. Core i3-1120G4 9A78 384:48:6 400 1100 59.7 Celeron 6305. Pentium Gold 7505 ...

  6. Half-Life 2 gets official Oculus Rift support - AOL

    www.aol.com/news/2013-05-10-half-life-2-gets...

    Valve has updated Half-Life 2 with Oculus Rift compatibility, Valve programmer Joe Ludwig announced on the device's developer forums. "We just shipped a beta for Half-Life 2 that includes Oculus ...

  7. Oculus Rift CV1 - Wikipedia

    en.wikipedia.org/wiki/Oculus_Rift_CV1

    Oculus Rift headset's backside, showing its lenses. The CV1 is an improved version of the Crescent Bay Prototype, featuring per-eye displays running at 90 Hz with a higher combined resolution than DK2, 360-degree positional tracking, integrated audio, a vastly increased positional tracking volume, and a heavy focus on consumer ergonomics and aesthetics.