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In October 2011 Toshiba announced the REGZA 55x3, [48] which is claimed to be the first 4K glasses-free 3D TV. DisplayPort supports 3840 × 2160 at 30 Hz in version 1.1 and added support for up to 75 Hz in version 1.2 (2009) and 120 Hz in version 1.3 (2014), [49] while HDMI added support for 3840 × 2160 at 30 Hz in version 1.4 (2009) [50] and ...
The resolution of 3840 × 2160 is the dominant 4K resolution in the consumer media and display industries. This is the resolution of the UHDTV1 format defined in SMPTE ST 2036–1, [ 15 ] as well as the 4K UHDTV format defined by ITU-R in Rec. 2020 , [ 16 ] and is also the minimum resolution for CEA's definition of Ultra HD displays and ...
The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...
High resolution monochrome mode using a custom non-interlaced monitor with the slightly lower vertical resolution (in order to be an integer multiple of low and medium resolution and thus utilize the same amount of RAM for the framebuffer) allowing a "flicker free" 71.25 Hz refresh rate, higher even than the highest refresh rate provided by VGA.
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
In 2018 Q4, Dell released the U4919DW, a 5K 32:9 monitor with a resolution of 5120x1440, and Phillips announced the 499P9H with the same resolution. 32:9 Ultrawide monitors are often sold as an alternative to dual 16:9 monitor setups and for more inmersive experiences while playing videogames, and many are capable of displaying 2 16:9 inputs at ...
Based on this idea, Philips produced its WOWvx line until 2009, running up to 2160p (a resolution of 3840×2160 pixels) with 46 viewing angles. [18] Lenny Lipton's company, StereoGraphics, produced displays based on the same idea, citing a much earlier patent for the slanted lenticulars. Magnetic3d and Zero Creative have also been involved. [19]
4096×2160 The Digital Cinema Initiatives standard for 4K resolution; specification created in 2005 but not widely sold until 2014–15 [8] [9] 64:27 (2. 370:1) 2560×1080, 3440×1440 Used in some professional and gaming displays since the mid 2010s, roughly matches various anamorphic formats: 32:9 (3. 5:1) 3840×1080, 5120×1440