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  2. Ackermann steering geometry - Wikipedia

    en.wikipedia.org/wiki/Ackermann_steering_geometry

    Ackermann geometry. The Ackermann steering geometry (also called Ackermann's steering trapezium) [1] is a geometric arrangement of linkages in the steering of a car or other vehicle designed to solve the problem of wheels on the inside and outside of a turn needing to trace out circles of different radii.

  3. Ackermann's formula - Wikipedia

    en.wikipedia.org/wiki/Ackermann's_Formula

    In control theory, Ackermann's formula is a control system design method for solving the pole allocation problem for invariant-time systems by Jürgen Ackermann. [1] One of the primary problems in control system design is the creation of controllers that will change the dynamics of a system by changing the eigenvalues of the matrix representing the dynamics of the closed-loop system. [2]

  4. Understeer and oversteer - Wikipedia

    en.wikipedia.org/wiki/Understeer_and_oversteer

    The Understeer Angle is the amount of additional steering (at the road wheels, not the hand wheel) that must be added in any given steady-state maneuver beyond the Ackermann steer angle. The Ackermann Steer Angle is the steer angle at which the vehicle would travel about a curve when there is no lateral acceleration required (at negligibly low ...

  5. Mathematical discussion of rangekeeping - Wikipedia

    en.wikipedia.org/wiki/Mathematical_discussion_of...

    The observer would first use this device to measure the angular width of the target. Knowing the angular width of the target, the range to the target, and the known length of that ship class, the angle on the bow of the target can be computed using equations shown in Figure 2. Human observers were required to determine the angle on the bow.

  6. Ackermann function - Wikipedia

    en.wikipedia.org/wiki/Ackermann_function

    This inverse Ackermann function f −1 is usually denoted by α. In fact, α ( n ) is less than 5 for any practical input size n , since A (4, 4) is on the order of 2 2 2 2 16 {\displaystyle 2^{2^{2^{2^{16}}}}} .

  7. Angular frequency - Wikipedia

    en.wikipedia.org/wiki/Angular_frequency

    A sphere rotating around an axis. Points farther from the axis move faster, satisfying ω = v / r.. In physics, angular frequency (symbol ω), also called angular speed and angular rate, is a scalar measure of the angle rate (the angle per unit time) or the temporal rate of change of the phase argument of a sinusoidal waveform or sine function (for example, in oscillations and waves).

  8. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The scalar projection is defined as [2] = ‖ ‖ ⁡ = ^ where the operator ⋅ denotes a dot product, ‖a‖ is the length of a, and θ is the angle between a and b. The scalar projection is equal in absolute value to the length of the vector projection, with a minus sign if the direction of the projection is opposite to the direction of b ...

  9. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    The equation of a line is given by = +. The equation of the normal of that line which passes through the point P is given = +. The point at which these two lines intersect is the closest point on the original line to the point P. Hence: