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Vishnu Sharma was invited to the court, where the king offered him a hundred land grants if he could teach the princes. [13] Vishnu Sharma declined the promised award, saying he did not sell knowledge for money, but accepted the task of making the princes wise to the ways of politics and leadership within six months. [12] [13] Vishnu Sharma ...
The Panchatantra (IAST: Pañcatantra, ISO: Pañcatantra, Sanskrit: पञ्चतन्त्र, "Five Treatises") is an ancient Indian collection of interrelated animal fables in Sanskrit verse and prose, arranged within a frame story. [2] The surviving work is dated to about 300 CE, but the fables are likely much more ancient.
The Panchatantra is an ancient Sanskrit collection of stories, probably first composed around 300 CE (give or take a century or two), [1] though some of its component stories may be much older. The original text is not extant, but the work has been widely revised and translated such that there exist "over 200 versions in more than 50 languages."
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Durgasimha (c. 1025) was the minister of war and peace (Sandhi Vigrahi) of Western Chalukya King Jayasimha II (also known as Jagadekamalla, r. 1018–1042). [1] Durgasimha adapted the well-known set of fables, Panchatantra ("The five stratagems"), from Sanskrit language into the Kannada language in champu style (mixed prose and verse).
Jungle Tales is an Indian animated television series produced by Moving Pictures Company India. It is an adaptation of stories from the Panchatantra and it was the first indigenous 3D animation programming on the small screen. It premiered on 6 November 2004 on Cartoon Network.
According to Ludwik Sternbach's critical edition of the text, the Panchatantra is the primary source of some 75% of the Hitopadesha's content, while a third of its verses can be traced to the Panchatantra. In his own introductory verses, Narayana acknowledges that he is indebted to the Panchatantra and 'another work'.
It draws inspiration from the animal fables of 'Panchatantra' by Vishnu Sharma and fictional stories like 'Animal Farm' by George Orwell As the visitor walks through the gallery, the story unfolds through the use of various sensory mediums like sounds, props, animations, light and shadows. [3] [8] [5]