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  2. External variable - Wikipedia

    en.wikipedia.org/wiki/External_variable

    The static keyword (static and extern are mutually exclusive), applied to the definition of an external variable, changes this a bit: the variable can only be accessed by the functions in the same module where it was defined. But it is possible for a function in the same module to pass a reference (pointer) of the variable to another function ...

  3. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    Likewise, for C code to call a C++ function bar(), the C++ code for bar() must be declared with extern "C". A common practice for header files to maintain both C and C++ compatibility is to make its declaration be extern "C" for the scope of the header: [ 21 ]

  4. stdarg.h - Wikipedia

    en.wikipedia.org/wiki/Stdarg.h

    stdarg.h is a header in the C standard library of the C programming language that allows functions to accept an indefinite number of arguments. [1] It provides facilities for stepping through a list of function arguments of unknown number and type. C++ provides this functionality in the header cstdarg.

  5. Global variable - Wikipedia

    en.wikipedia.org/wiki/Global_variable

    Such extern declarations are often placed in a shared header file, since it is common practice for all .c files in a project to include at least one .h file: the standard header file errno.h is an example, making the errno variable accessible to all modules in a project.

  6. Inline function - Wikipedia

    en.wikipedia.org/wiki/Inline_function

    In C99 mode, extern inline always emits a function, but like in C++, it will be shared among translation units. Thus, the same function can be defined extern inline in different translation units. [7] This matches the traditional behavior of Unix C compilers [8] for multiple non-extern definitions of uninitialized global variables.

  7. One Definition Rule - Wikipedia

    en.wikipedia.org/wiki/One_Definition_Rule

    Some things, like types, templates, and extern inline functions, can be defined in more than one translation unit. For a given entity, each definition must have the same sequence of tokens. Non-extern objects and functions in different translation units are different entities, even if their names and types are the same.

  8. Translation unit (programming) - Wikipedia

    en.wikipedia.org/wiki/Translation_unit_(programming)

    Translation units define a scope, roughly file scope, and functioning similarly to module scope; in C terminology this is referred to as internal linkage, which is one of the two forms of linkage in C. Names (functions and variables) declared outside of a function block may be visible either only within a given translation unit, in which case they are said to have internal linkage – they are ...

  9. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).