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  2. Military simulation - Wikipedia

    en.wikipedia.org/wiki/Military_simulation

    Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...

  3. Professional wargaming - Wikipedia

    en.wikipedia.org/wiki/Professional_wargaming

    A wargame, generally, is a type of strategy game which realistically simulates warfare.A professional wargame, specifically, is a wargame that is used by military organizations to train officers in tactical and strategic decision-making, to test new tactics and strategies, or to predict trends in future conflicts.

  4. Jane's Combat Simulations - Wikipedia

    en.wikipedia.org/wiki/Jane's_Combat_Simulations

    Jane's Combat Simulations was a brand of combat flight simulators and naval warfare games published for DOS and Windows by Electronic Arts from 1995 to 2000, and later by other companies under license by Jane's Information Group. It is named after editor and publisher of military reference books Fred T. Jane.

  5. List of turn-based tactics video games - Wikipedia

    en.wikipedia.org/wiki/List_of_turn-based_tactics...

    Turn-based tactics is a video game genre. Chris Crawford, [1] Julian Gollop, Strategic Simulations, and Blue Byte developed early turn-based tactical games, [2] which were often inspired by traditional tactical wargames played on tabletops. [3]

  6. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    Strategy role-playing game Reverse tower defense Real-time strategy. [3] 1983: Combat Leader: SSI: ... Military: ZX: Real-time strategy. 1984: The Ancient Art of War ...

  7. Millennium Challenge 2002 - Wikipedia

    en.wikipedia.org/wiki/Millennium_Challenge_2002

    Millennium Challenge 2002 (MC02) was a major war game exercise conducted by the United States Armed Forces under JFCOM in mid-2002, running from 24 July to 15 August. The exercise involved both live exercises and computer simulations, costing US$250 million (equivalent to about $423M in 2023), the most expensive war game in US military history. [1]