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Tool-assisted speedrunning relies on the same series of inputs being played back at different times always giving the same results. The emulation must be deterministic with regard to the saved inputs, and random seeds must not change. Otherwise, a speedrun that was optimal on one playback might not even complete it on a second playback.
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
This had a large performance penalty of between a factor 10 and 20 for Java versus C in average applications. [5] To combat this, a just-in-time (JIT) compiler was introduced into Java 1.1. Due to the high cost of compiling, an added system called HotSpot was introduced in Java 1.2 and was made the default in Java 1.3.
Pieces 0, 1, 8, 9 have availability 1. Pieces 2, 3, 6, 7 have availability 2. Pieces 4 and 5 have availability 3. The entire torrent has availability 1.6 (1 + 6/10). The integer part is 1 because 1 is the lowest piece availability. The fractional part is 6/10 because more than one peer has pieces 2 to 7 (6 pieces) and there are 10 total pieces.
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December 10, 2024: x86-64 PC, various platforms Cross-platform: GPL: Q: 0.9.1d118 x86-64 PC, various platforms OS X: Open source: SPC/AT: 0.97 March 10, 2014: x86-64 PC, various platforms Windows 64-bit, Android Linux (ARM) Open source: SimNow: 4.6.2 April 6, 2010: AMD K8 (Athlon 64 and Opteron) PC Windows 64-bit, Linux 64-bit: Freeware and ...
Because CryptoAPI is closed-source, some free and open source software applications running on the Windows platform use other measures to get randomness. For example, GnuPG, as of version 1.06, uses a variety of sources such as the number of free bytes in memory that combined with a random seed generates desired randomness it needs. [15]