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Kingdom of Sky featured a new region to explore, located high above the skies of Norrath, known as the Overrealm. It included a new level cap of 70 for adventurers and artisans, new items and quests, new monsters to fight, alternate ways of advancing the player's character (achievement points) and the ability to increase a guild to level 50.
The expansion added content to the game aimed specifically toward the high-end player. In addition to adding new zones to the game, the expansion also introduced a network of portal points through the game realm. Players could use them to quickly travel to and from various regions through a central plane, known as Plane of Knowledge.
MapQuest offers online, mobile, business and developer solutions that help people discover and explore where they would like to go, how to get there and what to do along the way and at your destination.
Promotion at E3 2006. SOE markets EverQuest II not as a direct sequel, but as a "parallel universe" to the original EverQuest.It is set in an alternate future of the original game's setting, having diverged at the conclusion of the Planes of Power expansion (the lore is explained in an in-game book).
Kathleen: When I travel, I always employ Google Maps – and not just for directions. The online tool helps me easily visualize my destinations to develop an efficient game plan.
A render of the new player race, the Sarnak. The Sarnak in EverQuest were an NPC race that inhabited part of Kunark. In Rise of Kunark there are two distinct types of Sarnak: NPC characters who will be familiar to players of the original EverQuest; and the new, playable Sarnak, who were "magically engineered" to fight in the war against the Iksar Empire.