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  2. Neversong - Wikipedia

    en.wikipedia.org/wiki/Neversong

    Neversong, formerly Once Upon a Coma, is a psychological adventure game developed by American indie studios Atmos Games and Serenity Forge. The game is a sequel to Thomas Brush's flash game Coma , and was initially aimed for release on Microsoft Windows and Nintendo Switch in September 2018, and for PlayStation 4 and Xbox One in early 2019. [ 2 ]

  3. The Coma: Cutting Class - Wikipedia

    en.wikipedia.org/wiki/The_Coma:_Cutting_Class

    The remastered edition of The Coma received generally positive reviews from video game critics, with the Nintendo Switch version having a score of 62% on Metacritic. [ 6 ] Oliver Roderick of Switch Player awarded it a score of 3.5 out of 5, praising the story and atmosphere but also criticising the unresponsive controls during key gameplay moments.

  4. Adventure Game Studio - Wikipedia

    en.wikipedia.org/wiki/Adventure_Game_Studio

    Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. [1] It is aimed at intermediate-level game designers , and combines an integrated development environment (IDE) with a scripting language based on the C programming language to process game logic.

  5. Mouse Practice - Wikipedia

    en.wikipedia.org/wiki/Mouse_Practice

    Mouse Practice was released with the classic Mac OS from System 6 to Mac OS 9, designed to operate on the Motorola 68k architecture. The software can also run on some other systems by way of an emulator. [1] Mouse Practice was a default inclusion in the simplified At Ease graphical user interface (GUI).

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  7. Eamon (video game) - Wikipedia

    en.wikipedia.org/wiki/Eamon_(video_game)

    Eamon, sometimes known as The Wonderful World of Eamon, is a game creation system and a role-playing adventure game series created by Donald Brown and released for the Apple II in 1980. The game is a text adventure similar to other early titles like Adventure (1976) or Zork (1980) and to later text-based multi-user dungeons (MUDs) , though with ...

  8. Extensive-form game - Wikipedia

    en.wikipedia.org/wiki/Extensive-form_game

    In game theory, an extensive-form game is a specification of a game allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, the (possibly imperfect) information each player has about the other player's moves when they make a decision, and their payoffs for all possible ...

  9. Control (video game) - Wikipedia

    en.wikipedia.org/wiki/Control_(video_game)

    Control revolves around the Federal Bureau of Control (FBC), a clandestine U.S. government agency which investigates supernatural Altered World Events (AWEs). These AWEs are affected by the human collective unconscious and have a variety of "paranatural" effects, including the creation of Objects of Power, archetypal items which grant special abilities to their wielders.