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This list of citizen science projects involves projects that engage all age groups. There are projects specifically aimed at the younger age demographic like iTechExplorers [ 7 ] which was created by a 14 year old in the UK to assess the effects of bedtime technology on the body's circadian rhythm and can be completed in a classroom setting.
Georgia Institute of Technology (Georgia Tech) in collaboration with its Center for Education Integrating Science, Mathematics and Computing (CEISMC) created the GoSTEAM program. GoSTEAM is a program that integrates art and music into STEM focused curriculum for students in the K-12 (kindergarten to twelfth grade studies). [13] [14]
The curriculum is project-based. Three levels of curriculum are used for elementary, middle, and high-school levels. PLTW Launch is the elementary school level, designed for preschool through fifth grade. The curriculum consists of 28 modules (four per grade) that touch on a variety of science and technology topics.
All three types of science high schools in the Philippines (STEM high schools, high schools in the Regional Science High School Union and the Philippine Science High School System) offer a curriculum placing importance in mathematics and the sciences, as well as research. It is noted though that the RSHS Union and the PSHS System have much ...
JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students.
Subsequent years are usually numbered being referred to as first grade, second grade, and so forth. Elementary schools normally continue through sixth grade, [4] which the students normally complete when they are age 11 or 12. Some elementary schools graduate after the 4th or 5th grade and transition students into a middle school.