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  2. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    The lower left image shows a scene with a viewpoint marked with a black dot. The upper image shows the net of the cube mapping as seen from that viewpoint, and the lower right image shows the cube superimposed on the original scene. In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the ...

  3. Generator matrix - Wikipedia

    en.wikipedia.org/wiki/Generator_matrix

    In coding theory, a generator matrix is a matrix whose rows form a basis for a linear code. The codewords are all of the linear combinations of the rows of this matrix, that is, the linear code is the row space of its generator matrix.

  4. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    When the scene is rendered, each triangle will map to the appropriate texture from the "decal sheet". A UV map can either be generated automatically by the software application, made manually by the artist, or some combination of both. Often a UV map will be generated, and then the artist will adjust and optimize it to minimize seams and overlaps.

  5. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    This doesn't generate a valid simply connected maze, but rather a selection of closed loops and unicursal passages. The manual for the Commodore 64 presents a BASIC program using this algorithm, using PETSCII diagonal line graphic characters instead for a smoother graphic appearance.

  6. 360 video projection - Wikipedia

    en.wikipedia.org/wiki/360_video_projection

    Example of cube mapping. Cube mapping records the environment as the six faces of a cube. The image distortion is markedly reduced, especially when looking at the faces head-on. Still, the edges and corners of faces receive more pixels than the center.

  7. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    Catmull–Clark level-3 subdivision of a cube with the limit subdivision surface shown below. (Note that although it looks like the bi-cubic interpolation approaches a sphere, an actual sphere is quadric.) Visual difference between sphere (green) and Catmull-Clark subdivision surface (magenta) from a cube

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  9. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

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