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  2. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Also, as the result of multiplication does not depend on the order of the factors, the distinction between "multiplicand" and "multiplier" is useful only at a very elementary level and in some multiplication algorithms, such as the long multiplication. Therefore, in some sources, the term "multiplicand" is regarded as a synonym for "factor". [13]

  3. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    In 1980, Everett L. Johnson proposed using the quarter square method in a digital multiplier. [11] To form the product of two 8-bit integers, for example, the digital device forms the sum and difference, looks both quantities up in a table of squares, takes the difference of the results, and divides by four by shifting two bits to the right.

  4. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    The above-mentioned technique is inadequate when the multiplicand is the most negative number that can be represented (e.g. if the multiplicand has 4 bits then this value is −8). This is because then an overflow occurs when computing -m, the negation of the multiplicand, which is needed in order to set S.

  5. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    This method starts by writing the multiplier above the multiplicand. The calculation begins by multiplying the multiplier only with the rightmost digit of the multiplicand and writing the result below, starting in the rightmost column. The same is done for each digit of the multiplicand and the result in each case is shifted one position to the ...

  6. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  7. Standard algorithms - Wikipedia

    en.wikipedia.org/wiki/Standard_algorithms

    The main rules for the standard multiplication algorithm of whole numbers follow. In this multiplication procedure, "multiply the multiplicand by each digit of the multiplier and then add up all the appropriately shifted results". (West, [3] 2011) To utilize this method, it is necessary to know the basic multiplication table from zero to nine.

  8. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    The multiplication sign is also used by historians for an event between two dates. When employed between two dates – for example 1225 and 1232 – the expression "1225×1232" means "no earlier than 1225 and no later than 1232". [8] A monadic × symbol is used by the APL programming language to denote the sign function.

  9. Multiplier - Wikipedia

    en.wikipedia.org/wiki/Multiplier

    Analog multiplier, a device that multiplies two analog signals; Frequency multiplier, a device that generates a signal at an integer multiple of its input frequency; Voltage multiplier, an electrical circuit that converts AC electrical power from a lower voltage to a higher DC voltage. Schweigger multiplier, an early galvanometer