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The Graphics Device Interface in the architecture of Windows NT For example GDK makes use of GDI. The Graphics Device Interface ( GDI ) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers .
In computing and computer programming, exception handling is the process of responding to the occurrence of exceptions – anomalous or exceptional conditions requiring special processing – during the execution of a program.
WHEA "builds on the PCI Express Advanced Reporting to provide more detailed information about system errors and a common reporting structure." [ 4 ] WHEA allows third-party software to interact with the operating system and react to certain hardware events.
XAML is used to define the layout, while C# is used to define the interactive behavior. In WPF, screens and other UI elements are defined using a pair of files: a XAML file and an associated C# file with the extension .xaml.cs, often referred to as a "code-behind". The XAML file declaratively defines the layout, contents and other properties of ...
The following shows the basic code of the object pool design pattern implemented using C#. For brevity the properties of the classes are declared using C# 3.0 automatically implemented property syntax. These could be replaced with full property definitions for earlier versions of the language.
C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.
Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...
In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by external events. UI events from mice, keyboards, touchpads and touchscreens, and external sensor inputs are common cases.