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In calculus, the reciprocal rule gives the derivative of the reciprocal of a function f in terms of the derivative of f. The reciprocal rule can be used to show that the power rule holds for negative exponents if it has already been established for positive exponents.
The harmonic mean of a set of positive integers is the number of numbers times the reciprocal of the sum of their reciprocals. The optic equation requires the sum of the reciprocals of two positive integers a and b to equal the reciprocal of a third positive integer c. All solutions are given by a = mn + m 2, b = mn + n 2, c = mn.
An important application is Newton–Raphson division, which can be used to quickly find the reciprocal of a number a, using only multiplication and subtraction, that is to say the number x such that 1 / x = a. We can rephrase that as finding the zero of f(x) = 1 / x − a. We have f ′ (x) = − 1 / x 2 . Newton's ...
If the original random variable X is uniformly distributed on the interval (a,b), where a>0, then the reciprocal variable Y = 1 / X has the reciprocal distribution which takes values in the range (b −1,a −1), and the probability density function in this range is =, and is zero elsewhere.
Reciprocal polynomial, a polynomial obtained from another polynomial by reversing its coefficients; Reciprocal rule, a technique in calculus for calculating derivatives of reciprocal functions; Reciprocal spiral, a plane curve; Reciprocal averaging, a statistical technique for aggregating categorical data
In mathematics, a reciprocity law is a generalization of the law of quadratic reciprocity to arbitrary monic irreducible polynomials () with integer coefficients. Recall that first reciprocity law, quadratic reciprocity, determines when an irreducible polynomial () = + + splits into linear terms when reduced mod .
In differential geometry, the radius of curvature, R, is the reciprocal of the curvature. For a curve, it equals the radius of the circular arc which best approximates the curve at that point. For surfaces, the radius of curvature is the radius of a circle that best fits a normal section or combinations thereof. [1] [2] [3]
Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...