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Train Simulator (トレインシミュレーター, Torein Shimyurētā, or abbreviated "TS") is a Japanese train simulation game series produced by Ongakukan. The game is significant as it was one of the earliest of its kind since the series started in 1995.
Densha de Go! 2 Kōsoku-hen (Japanese: 電車でGO!2 高速編, "Go by Train! 2: High Speed Volume") is a train simulator. It is part of the Densha de Go! series. It was released in the arcades in Japan in 1998. It was ported to PlayStation, Nintendo 64, WonderSwan, Neo Geo Pocket Color, Windows, Dreamcast, and Game Boy Color.
, "Let's Go by Train!") is a Japanese train simulation game series originally produced by Taito and more recently by Square Enix (who purchased Taito) and Railfan Holdings Co., Ltd. The series started with a 1996 arcade version and was first released in a home version for the PlayStation in 1997. There are also PC versions released by the ...
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[a] is a 1997 train simulator arcade game developed and published by Taito in Japan. Players are tasked with guiding a train to its destination under a time limit while managing its acceleration and speed limitations. It features real-world train stations and train lines from Japan, including the Yamanote Line and Keihin–Tōhoku Line.
Railfan (レールファン) is a train simulator co-developed by Ongakukan and Taito for the PlayStation 3 system. It was released in Japan on December 20, 2006. It was released in Japan on December 20, 2006.
BVE Trainsim (originally Boso View Express [1] [2] [3]) is a Japanese three-dimensional computer-based train simulator. [3] It is notable for focusing on providing an accurate driving experience [3] [4] [5] as viewed from inside the cab, rather than creating a network of other trains [6] [7] —other trains passed along the route are only displayed as stationary objects. [3]
A train simulator (also railroad simulator or railway simulator) is a computer-based simulation of rail transport operations. They are generally large complicated software packages modeling a 3D virtual reality world implemented both as commercial trainers, and consumer computer game software with 'play modes' which lets the user interact by stepping inside the virtual world.