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The game allows the user to take the helm of many different classes of boats including International America’s Cup Class, Melges 24, Offshore Racer, Trimaran, Open 60 and even more are available as add-ons from unofficial sources. Single-player allows competitions in both match racing and fleet racing, while multi-player allows the above two ...
The game was shipped with a cassette that featured a sailing tutorial on one side and a song named 'Win Back the Cup" on the other. There was a challenge whereby if a player was able to beat Australia in the program's Cup Race, they become eligible for a contest to win a trip to Australia to watch the 1987 America's Cup races.
Russell Sipe reviewed the game for Computer Gaming World, and stated that "If you enjoyed watching the America's Cup or just want a good sail racing game, AC is just your "cup of tea"." [ 1 ] Reviews
Sea Dogs (video game) Sea Power (video game) Sea Wolf (video game) Seafox (video game) Seventh Fleet (video game) Sid Meier's Pirates! Sid Meier's Pirates! (2004 video game) Silent Hunter (video game) Silent Hunter II; Silent Hunter III; Silent Hunter 4: Wolves of the Pacific; Silent Hunter 5: Battle of the Atlantic; Skull and Bones (video game ...
Download QR code; Print/export ... Sailing simulators (6 P) Pages in category "Ship simulation games" ... Sea Power (video game)
Compared to Wind Waker, they found that the game did a better job at integrating clues to future parts of the game: areas the player could not yet reach or resources they could not yet use. [7] PC Gamer praised the realism of the game's sailing mechanics, incorporating realistic sailing techniques while remaining accessible to a casual audience ...
Uncharted Waters (originally released as Daikoukai Jidai (大航海時代, Daikōkai Jidai), "Great Age of Sailing") is a Japanese video game series produced by Koei under its "Rekoeition" brand. It is a simulation and role-playing video game series dealing with sailing and trading, themed around the Age of Discovery.
Points of sail: the shaded area is the "no-sail" zone. Beating to windward on short (P1), medium (P2), and long (P3) tacks, each with a progressively wider corridor over the water. Sails are limited in how close to the direction of the wind they can power a sailing craft. The area towards the wind defining those limits is called the "no-sail zone".