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Rotation is given by ′ (′ + ′ + ′) = † = (+ +) (+ + +), which it can be confirmed by multiplying out gives the Euler–Rodrigues formula as stated above. Thus, the Euler parameters are the real and imaginary coordinates in an SU(2) matrix corresponding to an element of the spin group Spin(3), which maps by a double cover mapping to a ...
In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .
The case of θ = 0, φ ≠ 0 is called a simple rotation, with two unit eigenvalues forming an axis plane, and a two-dimensional rotation orthogonal to the axis plane. Otherwise, there is no axis plane. The case of θ = φ is called an isoclinic rotation, having eigenvalues e ±iθ repeated twice, so every vector is rotated through an angle θ.
In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...
3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]
The rotation group is a Lie group of rotations about a fixed point. This (common) fixed point or center is called the center of rotation and is usually identified with the origin. The rotation group is a point stabilizer in a broader group of (orientation-preserving) motions. For a particular rotation: The axis of rotation is a line of its ...
The corresponding rotation axis must be defined to point in a direction that limits the rotation angle to not exceed 180 degrees. (This can always be done because any rotation of more than 180 degrees about an axis m {\displaystyle m} can always be written as a rotation having 0 ≤ α ≤ 180 ∘ {\displaystyle 0\leq \alpha \leq 180^{\circ ...
In physics, circular motion is movement of an object along the circumference of a circle or rotation along a circular arc. It can be uniform, with a constant rate of rotation and constant tangential speed, or non-uniform with a changing rate of rotation. The rotation around a fixed axis of a three-dimensional body involves the circular motion ...