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  2. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    The new generation of today wants "multiple streams of information" (p. 1), which includes quick and frequent interaction that allows inductive reasoning; and 3. The mere popularity of games has created a billion-dollar industry. The idea of playing a game assumes the person is engaging in that activity by choice.

  3. Social class in the United States - Wikipedia

    en.wikipedia.org/wiki/Social_class_in_the_United...

    The median wealth of married couples exceeds that of single individuals, regardless of gender and across all age categories. [11]It is impossible to understand people's behavior…without the concept of social stratification, because class position has a pervasive influence on almost everything…the clothes we wear…the television shows we watch…the colors we paint our homes in and the ...

  4. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    In the classroom, social media offers a way to systematically distribute and gather information from students. Teachers can supply documents, and audio/video media to students for immediate or later use. One study on higher education reported that devices and social media: [15] created opportunities for interaction; provided occasions for ...

  5. The fastest-growing social media platforms in America - AOL

    www.aol.com/fastest-growing-social-media...

    Today, different platforms face different challenges. Very few social media companies at the time did what Meta, the parent company of Facebook, did in the early 2000s.

  6. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  7. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    These video game communities may have nothing in common, or instead be designed for dedicated, skilled players, or even clans made for those with shared commonalities such as personality, ethnicity, heritage, language or gender. Another key component of many video game networks is the connection between the player base and the game developers.

  8. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

  9. Scale (social sciences) - Wikipedia

    en.wikipedia.org/wiki/Scale_(social_sciences)

    Examples are attitude scales and opinion scales. Some data are measured at the ratio level. Numbers indicate magnitude of difference and there is a fixed zero point. Ratios can be calculated. Examples include: age, income, price, costs, sales revenue, sales volume, and market share.

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