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Logo for Super Smash Flash 2. The success of Super Smash Flash soon led to high demand for a sequel. When McLeodGaming first started development on Super Smash Flash 2 in 2007, the game was planned to be a sequel to the original Super Smash Flash, with the incremental aesthetic and gameplay improvements. This plan was ultimately discarded in ...
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The series's most recent game, Super Smash Bros. Ultimate, was released in 2018 for the Nintendo Switch, with Sakurai again returning as director and Bandai Namco Studios aiding Sora Ltd., Sakurai's own company, in the game's development. The Super Smash Bros. games have received critical acclaim and commercial success, with the series selling ...
Pre-release screenshot of a four-player match on the Great Plateau stage (from The Legend of Zelda: Breath of the Wild) between Ganondorf, Link, Mario and Mega Man. Super Smash Bros. Ultimate is a platform fighter for up to eight players in which characters from Nintendo games and third-party franchises fight to knock each other out of an arena.
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This category contains articles pertaining to the actual Super Smash Bros. series games and to the franchise as a whole. Wikimedia Commons has media related to Super Smash Bros. . Subcategories
SFB Games Limited is a British video game developer based in London. The studio was established in 2002 by brothers Tom and Adam Vian, who, as "The Super Flash Bros.", produced browser games and animations in Adobe Flash for websites such as Newgrounds and Armor Games .
Super Smash Land is a fan-made demake of Super Smash Bros. released on September 14, 2011, [1] by Dan Fornace. The game features six playable characters and 11 stages. [2] [3] The game's visual design resembles the graphics for the Game Boy and was developed with GameMaker 7.