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  2. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash Lite is a free version of the game with advertisements and gameplay restrictions. Geometry Dash Lite includes only main levels 1-19, all tower levels, and a few selected levels that are either Featured, Daily, weekly or Event levels but does not offer the option to create levels or play most player-made levels. It also has a ...

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping can both refer to the task of unwrapping a 3D model, the abstract that a 3D model has textures applied to it and the related algorithm of the 3D software. Texture map refers to a Raster graphics also called image, texture. If the texture stores a specific property it's also referred to as color map, roughness map...

  4. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  5. Geode - Wikipedia

    en.wikipedia.org/wiki/Geode

    A geode (/ ˈ dʒ iː. oʊ d /; from Ancient Greek γεώδης (geṓdēs) 'earthlike') is a geological secondary formation within sedimentary and volcanic rocks. Geodes are hollow, vaguely spherical rocks, in which masses of mineral matter (which may include crystals) are secluded.

  6. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping.

  7. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    The screen-space, “deferred” pass then accumulates diffuse and specular lighting data separately, so a last pass must be made over the scene geometry to output final image with per-pixel shading. The apparent advantage of deferred lighting is a dramatic reduction in the size of the G-Buffer.

  8. Geodesic - Wikipedia

    en.wikipedia.org/wiki/Geodesic

    Klein quartic with 28 geodesics (marked by 7 colors and 4 patterns). In geometry, a geodesic (/ ˌ dʒ iː. ə ˈ d ɛ s ɪ k,-oʊ-,-ˈ d iː s ɪ k,-z ɪ k /) [1] [2] is a curve representing in some sense the locally [a] shortest [b] path between two points in a surface, or more generally in a Riemannian manifold.

  9. Botryoidal - Wikipedia

    en.wikipedia.org/wiki/Botryoidal

    Botryoidal habit of gibbsite crystals. A botryoidal (/ ˌ b ɒ t r i ˈ ɔɪ d əl / BOT-ree-OY-dəl) texture or mineral habit, is one in which the mineral has an external form composed of many rounded segments, named for the Ancient Greek βότρυς (bótrus), meaning "a bunch of grapes". [1]