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The simplest example of type introspection in Java is the instanceof [1] operator. The instanceof operator determines whether a particular object belongs to a particular class (or a subclass of that class, or a class that implements that interface). For instance:
The above example takes the conditional of Math.random() < 0.5 which outputs true if a random float value between 0 and 1 is greater than 0.5. The statement uses it to randomly choose between outputting You got Heads! or You got Tails! to the console. Else and else-if statements can also be chained after the curly bracket of the statement ...
A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...
Python is a multi-paradigm programming language. Object-oriented programming and structured programming are fully supported, and many of their features support functional programming and aspect-oriented programming (including metaprogramming [71] and metaobjects). [72]
For example, the Java language does not allow client code that accesses the private data of a class to compile. [12] In the C++ language, private methods are visible, but not accessible in the interface; however, they may be made invisible by explicitly declaring fully abstract classes that represent the interfaces of the class.
The following example written in Eiffel sets the value of a class attribute hour based on a caller-provided argument a_hour.The postcondition follows the keyword ensure.In this example, the postcondition guarantees, in cases in which the precondition holds (i.e., when a_hour represents a valid hour of the day), that after the execution of set_hour, the class attribute hour will have the same ...
In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...
two objects being equal but distinct, e.g., two $10 banknotes; two objects being equal but having different representation, e.g., a $1 bill and a $1 coin; two different references to the same object, e.g., two nicknames for the same person; In many modern programming languages, objects and data structures are accessed through references. In ...