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Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...
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General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.
15.ai, a real-time artificial intelligence text-to-speech tool developed by an anonymous researcher from MIT. [70] Amazon Polly, a speech synthesis software by Amazon. [71] Festival Speech Synthesis System, a general multi-lingual speech synthesis system developed at the Centre for Speech Technology Research (CSTR) at the University of ...
Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The field is sharply divided into two eras. The field is sharply divided into two eras.