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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Users can make their own projects, or they may choose to "remix" someone else's project. Projects created and remixed with Scratch are licensed under the Creative Commons Attribution-Share Alike License. [54] Scratch automatically gives credit to the user who created the original project and program in the top part of the project page. [21]

  3. Drawn-on-film animation - Wikipedia

    en.wikipedia.org/wiki/Drawn-on-film_animation

    An animation with scratched figures and hand-painted sections. Drawn-on-film animation, also known as direct animation or animation without camera, is an animation technique where footage is produced by creating the images directly on film stock, as opposed to any other form of animation where the images or objects are photographed frame by frame with an animation camera.

  4. List of 2D animation software - Wikipedia

    en.wikipedia.org/wiki/List_of_2D_animation_software

    In other projects Wikimedia Commons; Wikidata item; Appearance. ... Toon Boom Animation Inc. Commercial Proprietary software Trialware: Windows, Mac OS X, Linux ...

  5. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .

  6. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    Dropping a morph causes it to become embedded in a new 'owner' ('parent') morph. In Morphic the preferred way to run an animation is to register it with the World by adding it to the World's animation queue. The World steps each registered animation once per display cycle independently of the Morphic stepping mechanism.

  7. Visual effects - Wikipedia

    en.wikipedia.org/wiki/Visual_effects

    Rigging: Skeletal animation or rigging is a technique in computer animation in which a character (or another articulated object) is represented in two parts: a surface representation used to draw the character (called the mesh or skin) and a hierarchical set of interconnected parts (called bones, and collectively forming the skeleton or rig), a ...

  8. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Frame frequency often varies depending on animation style and is an artistic choice. Animation "on twos" has been used for over 100 years; Fantasmagorie (1908), widely considered the first fully animated movie, was animated on twos. Modern animation uses various techniques to adapt frame rates. Slow movements may be animated on threes or fours.

  9. Wikipedia : WikiProject Animation

    en.wikipedia.org/.../Wikipedia:WikiProject_Animation

    Make decisions about individual animation articles; Maintain the Animation portal; Scope. The project covers all articles about animation. However, we acknowledge and are grateful for the work of other projects in the field, and will reserve the majority of our attention to that content which does not fall within the scope of other active projects.