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The engine had MPFI (multi-port fuel injection), which gave slightly more power and better fuel economy, and two valves per cylinder. The engine had a bore and stroke of 4 + 1 ⁄ 4 in × 4 in (108.0 mm × 101.6 mm), producing 290 hp (216 kW) at 4000 rpm and 410 lb⋅ft (556 N⋅m) at 3200 rpm. It was used by Mercury Marine, named the ...
The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.
The Gen V engines were produced for the 1991 through 1995 model years and Gen VI engines from 1996 on. If GM differentiates between these engines as such, shouldn't this article differentiate also? I have several references in book form which could help in this endeavor: Tom Currao (1997). How to Build & Modify Chevrolet Big-Block V-8 Engines ...
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The Stratagus engine is a 2D engine based on cross-platform open-source libraries like SDL, gzip, bzip2 and others.. Basing on Lua as their primary scripting language, virtually all the abilities in the engine have been made available to the users of Stratagus for easy modding, removing the need to change the original C/C++ source.