Search results
Results From The WOW.Com Content Network
Knights of the Old Republic II is not a turn based game, but is a role-playing video game played from a third-person view that features pausable real-time combat. [1] Combat and interactions with the environment and non-player characters in Knights of the Old Republic II are based on the d20 System as in Star Wars: Knights of the Old Republic. [2]
Star Wars: Knights of the Old Republic (KotOR) is the first installment in the Knights of the Old Republic series. KotOR is the first role-playing video game set in the Star Wars universe. The game was released on the Xbox on July 15, 2003, in North America and on September 12, 2003, in Europe.
Star Wars: Knights of the Old Republic (often abbreviated KOTOR or KotOR) is a role-playing video game developed by BioWare and published by Microsoft Game Studios and LucasArts. The first installment of the Star Wars: Knights of the Old Republic series, it was released by Microsoft for the Xbox on July 16, 2003.
{{Star Wars Knights of the Old Republic series | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Star Wars Knights of the Old Republic series | state = expanded}} will show the template expanded, i.e. fully visible.
The Sith Lords Restored Content Modification (TSLRCM) is a fan volunteer effort to reinstate or recreate unused content for the 2004 video game Star Wars Knights of the Old Republic II: The Sith Lords and fix a vast number of technical issues present in the retail release of the game.
This is a list of fictional space stations that have been identified by name in notable published works of fiction and science fiction.. A space station (or orbital station) is a spacecraft capable of supporting a crew, which is designed to remain in space (most commonly in low Earth orbit) for an extended period of time and for other spacecraft to dock.
Most of the STADAN stations were phased out in the early 1980s, as the Tracking and Data Relay Satellite System (TDRS), took over most of the work of tracking satellites in low Earth orbit. [3] Another network, the Deep Space Network (DSN), interacted with crewed craft higher than 10,000 miles from Earth, such as the Apollo missions, in ...
Chris Avellone, the lead designer of The Sith Lords, has said that "a core part of what made KOTOR I so great was the story and your companions, and that was our intention in the sequel as well", [2] and has also said that he thought that the characters and voice-acting were some of the key strengths of The Sith Lords, and said that they got a lot of help and support from LucasArts in the ...