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Starfield: Shattered Space is the first major expansion pack for the action role-playing video game Starfield, developed by Bethesda Game Studios and published by Bethesda Softworks. The expansion was announced during the Starfield Direct event on June 11, 2023.
Starfield takes place in a space-themed setting, and is the first new intellectual property developed by Bethesda in 25 years. [3] It was described by director Todd Howard as "Skyrim in space". Like Bethesda's previous games, it was powered by the Creation Engine, though it was heavily modified to accommodate the game's procedural generation ...
Ever since it was first announced at E3 in 2018, Starfield has been one of the most hotly anticipated game releases for the Xbox Series S/X.. Originally expected to come out in 2022, the game got ...
Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76.
Nexus Mods is a website that hosts computer game mods and other user-created content related to video game modding. It is one of the largest gaming mod sites on the web, [2] with 30 million registered members and 3146 supported games as of October 2024, with a single forum and a wiki for site- and mod-related topics. [3] [4]
Roger Craig Smith is an American voice actor. He is known for his voice roles in video games such as Chris Redfield in the Resident Evil series (2009–2017), Ezio Auditore da Firenze in the Assassin's Creed series (2009–2011), Kyle Crane in Dying Light (2015), the titular character (among other characters) in the Sonic the Hedgehog series (2010–present), and Mirage in Apex Legends.
For instance, NASA didn’t specify that space suits for each commercial spacecraft need to be cross-compatible with one another. In fact, having two different suit designs for each spacecraft ...
Xbox Developer Direct was founded as part of Microsoft's ongoing efforts to enhance communication and engagement with gamers worldwide. [4] Prior to Devolder Direct, some critics argued that Xbox needed to have a showcase to establish "brand identity" and differentiate themselves from other competitors.