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The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, role-playing games, collectible card games and video arcade PS1 and PC computer games.
Catalyst Game Labs (CGL) was created in May 2007 by InMediaRes Productions, LLC for the purpose of publishing print Shadowrun and Classic BattleTech sourcebooks. [1] In June 2007, WizKids transferred the licenses for both Shadowrun and Classic BattleTech from FanPro's United States subsidiary, FanPro LLC, to Catalyst, and in June 2008, Catalyst announced novels for Shadowrun and Classic ...
BattleTech is a turn-based multiplayer game, typically played on a map divided into hexagonal grids with figurines or counters representing military units. Paper record sheets provide detailed information about each unit, including its armament, armor and equipment, and are used to track damage, heat buildup, ammunition and various other data.
At that point Catalyst Game Labs (CGL) acquired the license from Topps. CGL continues to hold the license to this day; with the end of the MechWarrior: Dark Age miniatures game, the name of the traditional tabletop game has reverted to simply BattleTech. On June 24, 2009, Catalyst Game Labs announced that they had secured the rights to the ...
Jordan Weisman, co-creator of BattleTech and co-founder of FASA, is also the founder of the software firm Smith & Tinker.He negotiated the BattleTech/MechWarrior license back from Microsoft, which had left the property sit idle for several years since abandoning the series after Mechwarrior 4: Mercenaries in 2002 and cancelling FASA Studios' potential Mechwarrior 5. [6]
BattleTech shares a setting with the original board game, now called Classic BattleTech.The game takes place during the 3025 Succession Wars Era, in which powerful noble houses employ an ever-shrinking number of giant fighting vehicles called battlemechs ('mechs for short), piloted by individuals called MechWarriors, to fight for control of the Inner Sphere.
Normal BattleTech game play usually is set up for small encounters (up to 12 units per side). Though large battles are possible using the normal games rules for BattleTech, playing the game can consume much time. BattleForce was designed to address this problem. The game allows wide use of units (vehicles, Battlemechs, air vehicles, etc.).
BattleSpace is the second edition to BattleTech's air and space rules. This rule set introduced principal rules for warships to the game. It came in a large introduction box like AeroTech, and included an extensive history of the universe up to 3057. Due rule changes, some aircraft/aerospace craft abilities were altered to the point of being ...