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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).

  3. Nintendo Labo - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Labo

    Released on April 12, 2019, the VR Kit centers around a cardboard pair of virtual reality goggles that allows players to view stereoscopic 3D images using the Switch console, similar to Google Cardboard. The main kit comes with parts to make five items, each of which can be attached to the VR Goggles: a Blaster, a camera, a bird, an elephant ...

  4. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.

  5. Meta announces a cheaper headset, prototype glasses and ... - AOL

    www.aol.com/news/meta-announces-cheaper-headset...

    Meta announced the Quest 3S, the latest virtual reality headset to come out of the company’s Reality Labs division and a cheaper offering than its predecessor.

  6. zSpace (company) - Wikipedia

    en.wikipedia.org/wiki/ZSpace_(company)

    zSpace, Inc. is an American technology firm based in San Jose, California that combines elements of virtual and augmented reality in a computer. zSpace mostly provides AR/VR technology to the education market. [1] It allows teachers and learners to interact with simulated objects in virtual environments. [2] [3] [4]

  7. Project Starline - Wikipedia

    en.wikipedia.org/wiki/Project_Starline

    Google announced the product at its 2021 I/O developer conference, saying that it will allow users to "talk naturally, gesture and make eye contact" [1] by utilizing machine learning, spatial audio, computer vision and real-time compression to create the 3D effect without the user wearing typical virtual reality goggles. [2]