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Passive-aggressive behavior is characterized by a pattern of passive hostility and an avoidance of direct communication. [ 1 ] [ 2 ] Inaction where some action is socially customary is a typical passive-aggressive strategy (showing up late for functions, staying silent when a response is expected). [ 2 ]
Passive–aggressive personality disorder, also called negativistic personality disorder, [1] [2] is characterized by procrastination, covert obstructionism, inefficiency, and stubbornness. The DSM-5 no longer uses this phrase or label, and it is not one of the ten listed specific personality disorders.
Personality is any person's collection of interrelated behavioral, cognitive, and emotional patterns that comprise a person’s unique adjustment to life. [1] [2] These interrelated patterns are relatively stable, but can change over long time periods, [3] [4] driven by experiences and maturational processes, especially the adoption of social roles as worker or parent. [2]
Passive aggression is behavior "characterized by the expression of negative feelings, resentment, and aggression in an unassertive passive way (as through procrastination and stubbornness)". [1] The basic meaning of this is degrading and insulting others in a way that makes it sound neutral and not harmful.
Examples of passive-positive presidents include William Howard Taft, Ronald Reagan, and Warren G. Harding. Traits of an active-negative president include: lack of deriving joy after expending much effort on tasks, aggressive, highly rigid, and having a general view of power as a means to self-realization.
Dependent traits in children tended to increase with parenting behaviours and attitudes characterized by overprotectiveness and authoritarianism. Thus the likelihood of developing dependent personality disorder increased, since these parenting traits can limit them from developing a sense of autonomy, rather teaching them that others are ...
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.
Environmental and situational effects on behaviour are influenced by psychological mechanisms within a person. [3] Personality also predicts human reactions to other people, problems, and stress. [4] [5] Gordon Allport (1937) described two major ways to study personality: the nomothetic and the idiographic.