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  2. S.T.A.L.K.E.R. 2: Heart of Chornobyl - Wikipedia

    en.wikipedia.org/wiki/S.T.A.L.K.E.R._2:_Heart_of...

    S.T.A.L.K.E.R. 2 was initially announced in 2010, with a release date set in 2012, by Sergiy Grygorovych, CEO of GSC Game World, stating "After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe. This will be the next chapter of the mega ...

  3. 'Stalker 2: Heart of Chornobyl' release now set for 2023 - AOL

    www.aol.com/news/stalker-2-heart-of-chornobyl...

    GSC Game World hopes to release Stalker 2: Heart of Chornobyl next year.

  4. S.T.A.L.K.E.R. - Wikipedia

    en.wikipedia.org/wiki/S.T.A.L.K.E.R.

    S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World.The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.

  5. GSC Game World - Wikipedia

    en.wikipedia.org/wiki/GSC_Game_World

    GSC Game World is a Ukrainian video game developer based in Kyiv with a second temporary office in Prague. [a] Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the Cossacks and S.T.A.L.K.E.R. series of games.

  6. Survarium - Wikipedia

    en.wikipedia.org/wiki/Survarium

    Survarium was a free-to-play online first-person shooter with role-playing and survival elements developed by Vostok Games through a venture capital following the purported cancellation of S.T.A.L.K.E.R. 2 and closure of GSC Game World in December 2011.

  7. S.T.A.L.K.E.R.: Clear Sky - Wikipedia

    en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Clear_Sky

    The engine's revamp has allowed for improved and increased performance on most systems. Version 1.5.03 of the game supports MSAA for DirectX 10, while version 1.5.06 added support for DirectX 10.1. In August 2014 the game's X-Ray Engine 1.5.10 source code became available on GitHub under a non-open-source license. [3] [4]

  8. S.T.A.L.K.E.R.: Call of Pripyat - Wikipedia

    en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Call_of...

    Call of Pripyat utilizes the X-Ray Engine 1.6, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPU tessellation. Regions and maps feature photo realistic scenes of the region it is made to represent.

  9. 4A Engine - Wikipedia

    en.wikipedia.org/wiki/4A_Engine

    The engine is multi-threaded such that only PhysX had a dedicated thread [2] and uses a task-model without any pre-conditioning or pre/post-synchronising, allowing tasks to be done in parallel. When the Xbox 360 iteration had been measured during development, they were running it at "approximately 3,000 tasks per 30ms frame on Xbox 360 on CPU ...