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  2. Depth map - Wikipedia

    en.wikipedia.org/wiki/Depth_map

    In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related (and may be analogous) to depth buffer , Z-buffer , Z-buffering , and Z-depth . [ 1 ]

  3. OpenDroneMap - Wikipedia

    en.wikipedia.org/wiki/OpenDroneMap

    OpenDroneMap uses OpenSfM and other libraries to perform the specific tasks in its workflow. Before processing the images, it can lower their resolution in order to save computational resources. OpenDroneMap uses the OpenSfM library to detect and match features, create tracks and determine their 3D positions along with the positions of the cameras.

  4. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    This depth map is often stored as a texture in graphics memory. This depth map must be updated any time there are changes to either the light or the objects in the scene, but can be reused in other situations, such as those where only the viewing camera moves. (If there are multiple lights, a separate depth map must be used for each light.)

  5. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. The depth is stored as a height map of the scene, the values representing a distance to camera, with 0 being the closest.

  6. Computer stereo vision - Wikipedia

    en.wikipedia.org/wiki/Computer_stereo_vision

    Computer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera. By comparing information about a scene from two vantage points, 3D information can be extracted by examining the relative positions of objects in the two panels.

  7. Stereo cameras - Wikipedia

    en.wikipedia.org/wiki/Stereo_cameras

    The stereo cameras approach is a method of distilling a noisy video signal into a coherent data set that a computer can begin to process into actionable symbolic objects, or abstractions. Stereo cameras is one of many approaches used in the broader fields of computer vision and machine vision .

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  9. Range imaging - Wikipedia

    en.wikipedia.org/wiki/Range_imaging

    Range imaging is the name for a collection of techniques that are used to produce a 2D image showing the distance to points in a scene from a specific point, normally associated with some type of sensor device.