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Guild Wars 2: End of Dragons is the third expansion pack for Guild Wars 2, a massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. It was released on Microsoft Windows on February 28, 2022, and was made available for pre-purchase on July 26, 2021.
Guild Wars 2 is a free-to-play, [2] massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft.Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting Elder Dragons, colossal Lovecraftian-esque entities that have seized control of Tyria in the time since the original Guild Wars (2005 ...
Eye of the North is in part intended to act as a bridge from Guild Wars to Guild Wars 2 and introduces the new races of the Norn (dwellers on the icy slopes of the Shiver Peak Mountains to the north) and Asura (inhabitants of the southern part of the Maguuma Jungle), both of which would later become playable in the sequel.
Two hundred years before the events of the story, Shiro murdered the emperor he was sworn to protect, and was himself promptly slain for his evil act. Shiro's death wail triggered a calamitous event, the Jade Wind , that swept across the continent of Cantha, turning the sea into solid jade and the Echovald Forest in southern Cantha to stone.
Warning: This story contains major spoilers for "Fourth Wing" and "Iron Flame," the first two books in Rebecca Yarros' "Empyrean" series. The following text has been faithfully transcribed from ...
Nightfall is a continuation of the Guild Wars franchise and so follows the same gameplay principles.Guild Wars in previous releases attempted a marriage of Player versus Environment (or "PvE") and Player versus Player (or "PvP") gameplay, starting out with PvP being the logical endgame for the Prophecies campaign, and PvP optionally interspersed throughout Factions play.
The Book of Treasure Maps is a supplement which contains five short dungeon scenarios that the player characters find using treasure maps. Each of these dungeons includes a hand-drawn map to be given to the players as well as a complete map of the dungeon for the gamemaster to use.
Don Turnbull reviewed Operation Ogre for White Dwarf #17, and rated it a 5 out of 10. [2] Turnbull commented: "the module itself isn't all that bad. Deliberately limited in scope so that eight teams could 'run' through it individually, with a maximum of four hours playing time each, it is built for speed and is a blood-and-guts dungeon in style rather than belonging to the problem-solving ...