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  2. Technical fall - Wikipedia

    en.wikipedia.org/wiki/Technical_fall

    Under the old rules of freestyle and Greco-Roman wrestling, a ten-point differential ended the match.. Under the rules adopted in 2004–05 by United World Wrestling (then known as FILA), the international styles moved to a three-period system similar to a best of three series; the technical fall won only the period, as opposed to a pin, which ends the match entirely.

  3. Freestyle wrestling - Wikipedia

    en.wikipedia.org/wiki/Freestyle_wrestling

    Win by Fall: The object of the entire wrestling match is to attain victory by what is known as the fall. A fall, also known as a pin, occurs when one wrestler holds both of his opponents' shoulders on the mat simultaneously. In Greco-Roman and freestyle wrestling, the two shoulders of the defensive wrestler must be held long enough for the ...

  4. Pin (sport wrestling) - Wikipedia

    en.wikipedia.org/wiki/Pin_(sport_wrestling)

    A pin, or fall, is a victory condition in various forms of wrestling that is met by holding an opponent's shoulders or scapulae (shoulder blades) on the wrestling mat for a prescribed period of time. This article deals with the pin as it is defined in amateur wrestling .

  5. Glossary of professional wrestling terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_professional...

    Also road agent, producer and coach. A management employee, often a former wrestler (though it can be a current wrestler or even a non-wrestler), who helps wrestlers set up matches, plan storylines, give criticisms on matches, and relay instructions from the bookers. Agents often act as a liaison between wrestlers and higher-level management and sometimes may also help in training younger ...

  6. Collegiate wrestling - Wikipedia

    en.wikipedia.org/wiki/Collegiate_wrestling

    Win by major decision: If no fall or technical fall occurs, a wrestler can also win simply by points. If the match concludes, and a wrestler has a margin of victory of eight or more points over an opponent, but under the 15 points needed for a technical fall, the win is known as a major decision. In team duals, a major decision will give a team ...

  7. Scholastic wrestling - Wikipedia

    en.wikipedia.org/wiki/Scholastic_wrestling

    Win by major decision: If no fall or technical fall occurs, a wrestler can also win simply by points. If the match concludes, and a wrestler has a margin of victory of eight or more points over an opponent, but under the 15 points needed for a technical fall, the win is known as a "major decision". [48]

  8. Mercy rule - Wikipedia

    en.wikipedia.org/wiki/Mercy_rule

    In American collegiate wrestling and high school wrestling, a wrestler wins by technical fall, and the match ends, if he builds a 15-point lead. If a wrestler gains a 15-point lead by having his opponent in a near-fall, the referee will allow the offensive wrestler the opportunity to win by fall without liability to be reversed and pinned.

  9. Submission (combat sports) - Wikipedia

    en.wikipedia.org/wiki/Submission_(combat_sports)

    In professional wrestling, a submission can be used to gain a fall and/or win the match (depending on the match's ruleset/stipulation).A submission is either earned when a wrestler taps the mat or their opponent three or more times with their hand, or verbalizes to the referee (often using the phrase "I quit").