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A particle swarm searching for the global minimum of a function. In computational science, particle swarm optimization (PSO) [1] is a computational method that optimizes a problem by iteratively trying to improve a candidate solution with regard to a given measure of quality.
Multi-swarm optimization is a variant of particle swarm optimization (PSO) based on the use of multiple sub-swarms instead of one (standard) swarm. The general approach in multi-swarm optimization is that each sub-swarm focuses on a specific region while a specific diversification method decides where and when to launch the sub-swarms.
Particle swarm optimization (PSO) is a global optimization algorithm for dealing with problems in which a best solution can be represented as a point or surface in an n-dimensional space. Hypotheses are plotted in this space and seeded with an initial velocity , as well as a communication channel between the particles.
The ant colony optimization algorithm is a probabilistic technique for solving computational problems that can be reduced to finding good paths through graphs.Initially proposed by Marco Dorigo in 1992 in his PhD thesis, [1] [2] the first algorithm aimed to search for an optimal path in a graph based on the behavior of ants seeking a path between their colony and a source of food.
Nonlinear programming — the most general optimization problem in the usual framework Special cases of nonlinear programming: See Linear programming and Convex optimization above; Geometric programming — problems involving signomials or posynomials Signomial — similar to polynomials, but exponents need not be integers
The Boids model can be used for direct control and stabilization of teams of simple unmanned ground vehicles (UGV) [6] or micro aerial vehicles (MAV) [7] in swarm robotics. For stabilization of heterogeneous UAV-UGV teams, the model was adapted for using onboard relative localization by Saska et al. [ 8 ]
Natural computing, [1] [2] also called natural computation, is a terminology introduced to encompass three classes of methods: 1) those that take inspiration from nature for the development of novel problem-solving techniques; 2) those that are based on the use of computers to synthesize natural phenomena; and 3) those that employ natural materials (e.g., molecules) to compute.
Particle swarm optimization (PSO) A swarm intelligence method. Intelligent water drops (IWD) A swarm-based optimization algorithm based on natural water drops flowing in rivers Gravitational search algorithm (GSA) A swarm intelligence method. Ant colony clustering method (ACCM) A method that make use of clustering approach, extending the ACO.