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On smaller CRT monitors (up to about 15 in or 38 cm), few people notice any discomfort between 60–72 Hz. On larger CRT monitors (17 in or 43 cm or larger), most people experience mild discomfort unless the refresh is set to 72 Hz or higher. A rate of 100 Hz is comfortable at almost any size. However, this does not apply to LCD monitors.
When such a movie is played on a monitor set for a typical 60 Hz refresh rate, the video player misses the monitor's deadline fairly frequently, and the interceding frames are displayed slightly faster than intended, resulting in an effect similar to judder. (See Telecine: Frame rate differences.)
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().
Computer monitors marketed to competitive PC gamers can hit 360 Hz, 500 Hz, or more. [21] High frame rates make action scenes look less blurry, such as sprinting through the wilderness in an open world game, spinning rapidly to face an opponent in a first-person shooter , or keeping track of details during an intense fight in a multiplayer ...
Four times the resolution of 1080p. Requires a dual-link DVI, category 2 (high-speed) HDMI, DisplayPort or a single Thunderbolt link, and a reduced scan rate (up to 30 Hz); a DisplayPort 1.2 connection can support this resolution at 60 Hz, or 30 Hz in stereoscopic 3D. 3840×2160 (8,294k) 3840 2160 8,294,400 16:9 24 bpp DCI 4K
Versions 1.3 and 2.0 added support for 1080p 60 Hz (Y′C B C R 4:2:2) with a bandwidth of 3 Gbit/s in PackedPixel mode. [223] Version 3.0 increased the bandwidth to 6 Gbit/s to support Ultra HD (3840 × 2160) 30 Hz video, and also changed from being frame-based, like HDMI, to packet-based. [226]
The following is a list of smartphones with a high refresh rate display.The refresh rate is the number of times in a second that a display hardware updates its buffer. It is not to be confused with the touch response rate, which is the frequency that the touchscreen senses input, or the frame rate, which describes how many images are stored or generated every second by the device driving the ...