Search results
Results From The WOW.Com Content Network
For instance, when the user clicks the close box, the window manager sends the delegate a windowShouldClose: call, and the delegate can delay the closing of the window, if there is unsaved data represented by the window's contents. Delegation can be characterized (and distinguished from forwarding) as late binding of self: [4]
An event requires an accompanied event handler that is made from a special delegate that in a platform specific library like in Windows Presentation Foundation and Windows Forms usually takes two parameters: sender and the event arguments. The type of the event argument-object derive from the EventArgs class that is a part of the CLI base library.
In the delegate pattern, this is instead accomplished by explicitly passing the original object to the delegate, as an argument to a method. [1] " Delegation" is often used loosely to refer to the distinct concept of forwarding , where the sending object simply uses the corresponding member on the receiving object, evaluated in the context of ...
Four years later, in 2004, a free and open-source project called Microsoft Mono began, providing a cross-platform compiler and runtime environment for the C# programming language. A decade later, Microsoft released Visual Studio Code (code editor), Roslyn (compiler), and the unified .NET platform (software framework), all of which support C# ...
A delegate is a form of type-safe function pointer used by the Common Language Infrastructure (CLI). Delegates specify a method to call and optionally an object to call the method on. Delegates are used, among other things, to implement callbacks and event listeners. A delegate object encapsulates a reference to a method.
Delegate (CLI), a form of type-safe function pointer used by the Common Language Infrastructure (CLI), specifying both a method to call and optionally an object to call the method on. See also [ edit ]
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.
Docky, a free and open-source application launcher for Linux. FlashDevelop, an integrated development environment (IDE) for development of Adobe Flash websites, web applications, desktop applications and video games. GameMaker Studio 2, a game engine with an editor written in C#; HandBrake, a free and open-source transcoder for digital video files.