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  2. Protocol Buffers - Wikipedia

    en.wikipedia.org/wiki/Protocol_Buffers

    A schema for a particular use of protocol buffers associates data types with field names, using integers to identify each field. (The protocol buffer data contains only the numbers, not the field names, providing some bandwidth/storage savings compared with systems that include the field names in the data.)

  3. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    It supports “zero-copy” deserialization, so that accessing the serialized data does not require first copying it into a separate part of memory. This makes accessing data in these formats much faster than data in formats requiring more extensive processing, such as JSON , CSV , and in many cases Protocol Buffers.

  4. Snappy (compression) - Wikipedia

    en.wikipedia.org/wiki/Snappy_(compression)

    11 – Copy with length stored as 6 bits of tag byte and offset stored as four-byte little-endian integer after the tag byte; The copy refers to the dictionary (just-decompressed data). The offset is the shift from the current position back to the already decompressed stream. The length is the number of bytes to copy from the dictionary.

  5. asm.js - Wikipedia

    en.wikipedia.org/wiki/Asmjs

    "In fact, on some benchmarks, like Box2D, FASTA and copy, asm.js is as close or closer to Clang than Clang is to GCC. In one case, asm.js even beats Clang by a slight amount on Box2D." In one case, asm.js even beats Clang by a slight amount on Box2D."

  6. Copy-on-write - Wikipedia

    en.wikipedia.org/wiki/Copy-on-write

    Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.

  7. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  8. ZeroMQ - Wikipedia

    en.wikipedia.org/wiki/ZeroMQ

    ZeroMQ (also spelled ØMQ, 0MQ or ZMQ) is an asynchronous messaging library, aimed at use in distributed or concurrent applications. It provides a message queue, but unlike message-oriented middleware, a ZeroMQ system can run without a dedicated message broker; the zero in the name is for zero broker. [3]

  9. JSON streaming - Wikipedia

    en.wikipedia.org/wiki/JSON_streaming

    concatjson concatenated JSON streaming parser/serializer module for Node.js; json-stream-es is a JavaScript/TypeScript library (frontend and backend) that can create and read concatenated JSON documents. Jackson (API) can read and write concatenated JSON content. jq lightweight flexible command-line JSON processor; Noggit Solr's streaming JSON ...