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  2. Zero lag exponential moving average - Wikipedia

    en.wikipedia.org/wiki/Zero_lag_exponential...

    The idea is do a regular exponential moving average (EMA) calculation but on a de-lagged data instead of doing it on the regular data. Data is de-lagged by removing the data from "lag" days ago thus removing (or attempting to) the cumulative effect of the moving average.

  3. Call of Duty: Warzone - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_Warzone

    Call of Duty: Warzone [a] was a 2020 free-to-play battle royale first-person shooter game developed by Raven Software and Infinity Ward and published by Activision.It was released on March 10, 2020, for PlayStation 4, Windows, and Xbox One as part of Call of Duty: Modern Warfare (2019) and was subsequently connected to Call of Duty: Black Ops Cold War (2020) and Call of Duty: Vanguard (2021 ...

  4. Moving average - Wikipedia

    en.wikipedia.org/wiki/Moving_average

    In statistics, a moving average (rolling average or running average or moving mean [1] or rolling mean) is a calculation to analyze data points by creating a series of averages of different selections of the full data set. Variations include: simple, cumulative, or weighted forms. Mathematically, a moving average is a type of convolution.

  5. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  6. Call of Duty: Warzone (2022 video game) - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_Warzone...

    Warzone Bootcamp is a training mode featured in the video game Call of Duty: Modern Warfare III, which was introduced during the game's third season. this mode was created to help players familiarize themselves with the gameplay mechanics and controls of Warzone 2.0. It takes place on the Urzikstan map.

  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.

  8. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.

  9. Warzone 2100 - Wikipedia

    en.wikipedia.org/wiki/Warzone_2100

    Warzone 2100 is an open-source real-time strategy and real-time tactics hybrid computer game, originally developed by Pumpkin Studios and published by Eidos Interactive.It was originally released in 1999 for Microsoft Windows and PlayStation, and is now also available for macOS, FreeBSD, AmigaOS 4 [5], AROS, MorphOS, Linux, NetBSD [6] and OpenBSD.