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  2. Gyrokinetics - Wikipedia

    en.wikipedia.org/wiki/Gyrokinetics

    Gyrokinetics is a theoretical framework to study plasma behavior on perpendicular spatial scales comparable to the gyroradius and frequencies much lower than the particle cyclotron frequencies. [1]

  3. Boids - Wikipedia

    en.wikipedia.org/wiki/Boids

    As with most artificial life simulations, Boids is an example of emergent behavior; that is, the complexity of Boids arises from the interaction of individual agents (the boids, in this case) adhering to a set of simple rules.

  4. Simulation - Wikipedia

    en.wikipedia.org/wiki/Simulation

    A virtual simulation is a category of simulation that uses simulation equipment to create a simulated world for the user. Virtual simulations allow users to interact with a virtual world . Virtual worlds operate on platforms of integrated software and hardware components.

  5. Live, virtual, and constructive - Wikipedia

    en.wikipedia.org/wiki/Live,_virtual,_and...

    A live simulation, by definition represents the highest fidelity, since it is reality. But a simulation quickly becomes more difficult when it is created from various live, virtual and constructive elements, or sets of simulations with various network protocols, where each simulation consists of a set of live, virtual and constructive elements.

  6. Common Image Generator Interface - Wikipedia

    en.wikipedia.org/wiki/Common_Image_Generator...

    The Common Image Generator Interface (CIGI) (pronounced sig-ee), is an on-the-wire data protocol that allows communication between an Image Generator and its host simulation. The interface is designed to promote a standard way for a host device to communicate with an image generator (IG) within the industry.

  7. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    Particle systems are defined as a group of points in space, guided by a collection of rules defining behavior and appearance. Particle systems model phenomena as a cloud of particles, using stochastic processes to simplify the definition of dynamical system and fluid mechanics with that are difficult to represent with affine transformations. [2]

  8. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ().

  9. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    The simulation models what happens to the body as it collapses to the ground. More sophisticated physics models of creature movement and collision interactions require greater level of computing power and a more accurate simulation of solids, liquids, and hydrodynamics.