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If the scenario is based entirely upon a reliable historical narrative, a tactical decision game is also a decision-forcing case. (Such an exercise may also be called an historical map problem.) However, if any of the elements in the scenario of a tactical decision game is fictional, then the exercise is a kind of fictional decision game. [4]
“There is no room in the Marine Corps for either situational ethics or situational morality,” declares a standing order issued in 1996 by the then-commandant, Gen. Charles Krulak. The Army’s moral codes are similar, demanding loyalty, respect (“Treat others with dignity and respect while expecting others to do the same”), honor and ...
The Military Decision Making Process [1] (MDMP [2] [3]) is a United States Army seven-step [4] process for military decision-making in both tactical and garrison environments. [1] It is indelibly linked to Troop Leading Procedures and Operations orders .
The nature of BLUF writing is short and concise; hence, it helps reduce time most especially in the decision-making process. Below is an example of a traditional narrative email between colleagues who try to solve a problem: Jim, Over the course of working on the new project, we've encountered some challenges working with the data. When we try ...
The scenarios are endless: surviving a roadside blast that strikes your squad, but losing lives for which you felt responsible. Watching as your dead friends are loaded onto helos in body bags. Being wounded and medevaced yourself, then feeling burdened with guilt for leaving behind those you had sworn to protect.
Military operations and training have included different scenarios a soldier might encounter with morals and different ethics. In one military operation soldiers are frequently asked to engage in combat, humanitarian, and stabilization roles. These increase the ambiguity of a role one may encounter and challenge of ethics.
A decision game is an exercise in which a teacher presents students with a scenario, asks them to take on the role of a character in that scenario, and then asks them to solve problems as if they were that character. If the scenario is based entirely upon a reliable historical narrative, a decision game is also a decision-forcing case.
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