When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Von Luschan's chromatic scale - Wikipedia

    en.wikipedia.org/wiki/Von_Luschan's_chromatic_scale

    Map of human skin color distribution for native populations, by R. Biasutti in the von Luschan's chromatic scale for classifying skin color. It was reported that for areas with no data Biasutti simply filled in the map by extrapolation from findings obtained in other areas. [1] Skin colors according to von Luschan's chromatic scale

  3. Displacement mapping - Wikipedia

    en.wikipedia.org/wiki/Displacement_mapping

    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]

  4. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  5. File:Unlabeled Renatto Luschan Skin color map.svg - Wikipedia

    en.wikipedia.org/wiki/File:Unlabeled_Renatto...

    Recolored it in accordance with File:Felix von Luschan Skin Color chart.svg. Reflectance spectrophotometry is a much more modern way of measurement of human skin color. See Jablonski's work. The best known of these maps is that composed by Renato Biasutti, which was based on von Luschan's chromatic scale. This map has gained broad circulation ...

  6. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Multiple texture maps (or channels) may be combined for control over specularity, normals, displacement, or subsurface scattering e.g. for skin rendering. Multiple texture images may be combined in texture atlases or array textures to reduce state changes for modern hardware. (They may be considered a modern evolution of tile map graphics).

  7. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    Algorithms are needed to simulate laws of physics and physiology and to map the models and their appearance, movements and interaction accordingly. Often both physics/physiology based (i.e. skeletal animation) and image-based modeling and rendering are employed in the synthesis part. Hybrid models employing both approaches have shown best ...

  8. The 9 Best Sale Items at Costco Right Now - AOL

    www.aol.com/9-best-sale-items-costco-200246923.html

    $5.50 off each 24-pack of 16.9-ounce bottles. If you're tackling Dry January, San Pellegrino sparkling mineral water is a great way to mix things up.The 24-pack of 16.9-ounce bottles is $5.50 off ...

  9. Blaschko's lines - Wikipedia

    en.wikipedia.org/wiki/Blaschko's_lines

    Alfred Blaschko, a private practice dermatologist from Berlin, first described and drew the patterns of the lines of Blaschko in 1901. He obtained his data by studying over 140 patients with various nevoid and acquired skin diseases and transposed the visible patterns the diseases followed onto dolls and statues, then compiled the patterns onto a composite schematic of the human body.