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  2. 6-3-5 Brainwriting - Wikipedia

    en.wikipedia.org/wiki/6-3-5_Brainwriting

    6-3-5 Brainwriting (or 635 Method, Method 635) is a group-structured brainstorming technique [1] aimed at aiding innovation processes by stimulating creativity developed by Bernd Rohrbach who originally published it in a German sales magazine, the Absatzwirtschaft, in 1968.

  3. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    In the 2000s and 2010s there was a significant growth of interest in applying design thinking across a range of diverse applications—for example as a catalyst for gaining competitive advantage within business [35] or for improving education, [36] but doubts around design thinking as a panacea for innovation have been expressed by some critics ...

  4. Systematic inventive thinking - Wikipedia

    en.wikipedia.org/wiki/Systematic_inventive_thinking

    Systematic inventive thinking (SIT) is a thinking method developed in Israel in the mid-1990s. Derived from Genrich Altshuller 's TRIZ engineering discipline, SIT is a practical approach to creativity , innovation and problem solving , which has become a well known methodology for innovation.

  5. Creativity techniques - Wikipedia

    en.wikipedia.org/wiki/Creativity_techniques

    Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on.

  6. Creativity - Wikipedia

    en.wikipedia.org/wiki/Creativity

    Academics and authors Teresa Amabile and Michael Pratt defined creativity as the production of novel and useful ideas and innovation as the implementation of creative ideas, [8] while the OECD and Eurostat stated that "innovation is more than a new idea or an invention; an innovation requires implementation, either by being put into active use ...

  7. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    STEAM education is an approach to teaching STEM subjects that incorporates artistic skills like creative thinking and design. [1] [2] The name derives from the acronym STEM, with an A added to stand for arts.

  8. Ideation (creative process) - Wikipedia

    en.wikipedia.org/wiki/Ideation_(creative_process)

    Ideation is the creative process of generating, developing, and communicating new ideas, where an idea is understood as a basic unit of thought that can be either visual, concrete, or abstract. [1] Ideation comprises all stages of a thought cycle, from innovation , to development, to actualization. [ 2 ]

  9. Creative problem-solving - Wikipedia

    en.wikipedia.org/wiki/Creative_problem-solving

    Creativity processes use these influencing factors as they support the search for ideas, problem solving and evaluation, and selection of ideas via rules, a group of people, and a creative process. Design thinking: Design thinking is an approach to problem-solving and ideation process that works through four key elements. The user as the ...